BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Grava_RB »

Orange wrote: Sun Feb 16, 2020 8:43 am What is the (estimated) release date of the Malgorithm mk3?
Yes, looking forward to that boi too!
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by nios »

As far as I can recall Scott's mentions of upcoming modules from various demos, the Malgo mkIII hasn't had much of anything said about it yet.

However, the Andore Jr has been worked on for a while and seemed just-about done, and there's also a granular in the works that last we saw existed as software at that time, but seems to maybe be a higher priority/of interest for him. Nevertheless I'd be most-interested in the Malgo and Volkmire's Inferno, mostly because I already have a DAmkII and also a ton of LPGs and env generators already.

Know something I'd be really-really interested in? A Zorlon Cannon mkIII. However with the pipeline known this far ahead and also with considerable uncertainties in production right now from the virus (not to mention Superbooth canceled), I'm assuming the remainder of 2020 is going to be a very slow year for new Euro gear.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by droningspaghettimonster »

BL mkiii truly sounds amazing.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by lordymosh »

I would love a double Andore mk3. Dual/quad wavetable EG/lfo with dual vcas, preset system, morphing etc. I hope it's planned for some time in the future.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by robotopsy »

And I hope for a CV input for the crossmodulation amount :yay: :oops:
lordymosh wrote: Tue May 05, 2020 4:40 am I would love a double Andore mk3. Dual/quad wavetable EG/lfo with dual vcas, preset system, morphing etc. I hope it's planned for some time in the future.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by gringostar »

Anyone gotten word on the Andore Jr and it's release date yet?
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by mhtones »

Still no release date for Andore Jr?

Can someone clarify whether the Andore Jr has 2 separate LPGs normalled to the ADSR envelopes or is it just 1LPG with 2 separate envelopes (1 normalled and 1 for use in the rest of your system? I have a feeling it is the latter, but it would be great if AJr had a similar dual function/dual vca/lpg operation like the Double Andores.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Voggg »

I'm glad the MK 3 stuff is coming out slowly because I may end up buying all of it. I am curious about the Malgo though. A bitcrusher isn't something that needs higher fidelity, so I wonder if he will focus on the wavefolder or how it will be different from MK 2 beyond having a preset manager. Agree that a Zorlon Cannon MK 3 could be interesting, and a Stillson as well.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Sinamsis »

I think Scott has many irons in the fire, and I cannot WAIT to see what else he releases. I agree that I'm glad they've been spaced out a bit because I can't afford to buy them all at once! Ha, but they are phenomenal.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by boom blip »

Voggg wrote: Tue Sep 01, 2020 9:14 pm I'm glad the MK 3 stuff is coming out slowly because I may end up buying all of it. I am curious about the Malgo though. A bitcrusher isn't something that needs higher fidelity, so I wonder if he will focus on the wavefolder or how it will be different from MK 2 beyond having a preset manager. Agree that a Zorlon Cannon MK 3 could be interesting, and a Stillson as well.
The MKIII malgo has an SD card on the modular grid mockup, curious what that could be for. Anyone have any guesses?
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Leverkusen »

My guess would be wavetables for the wavefolder section. This and the preset system would be a dream as one could load wavetables into it that are more specialised for wavefolding than the PH waveforms are.

What I was always longing for on the Malgorithm was fate control over the volvuluses when Devil is engaged - like the Sound of Thunder.

Apart from that the MKII is near perfect to me but the preset system and a wavetable folder/shaper would be a great enhancement, resp. a way to achieve more control in a good way. Just imagine beiing able to morph between different shaping settings... :zombie:
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Grava_RB »

Leverkusen wrote: Wed Sep 02, 2020 1:37 am Just imagine beiing able to morph between different shaping settings... :zombie:
That would be sick, yes! Or simply having immediate access to several custom shaping/destruction flavours. Really hoping to see the malgo III pop up in the near future :yay:
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Re:

Post by Besfar »

Leverkusen wrote: Thu Dec 19, 2019 3:02 pm
With all due respect and however much I love Harvestman/IME designs, as a manufacturer I would be deeply embarrassed about such an amount of carelessness towards my customers.

The packaging is clearly insufficient for this module...

:ripbanana:

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Lol mine is the same.
So sad! Wtf man haha.
Modules so hard dont need no cushion style
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by VibratingMotorGate »

Zorlon Cannon MK3 .2.jpg
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by boom blip »

VibratingMotorGate wrote: Tue Oct 20, 2020 1:31 pm Zorlon Cannon MK3 .2.jpg
Where the heck is this image from???
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Leverkusen »

Well, It's from a photoshop somewehere in the depths of the neighborhood I guess. We could try to take it apart again - the ugly LED knobs for example are taken from the new U-HE CVilization module. The funny angled display reminds me of something, but I am not very familiar with these kinds of tiny gate sequencing things.
Bildschirmfoto 2020-10-20 um 22.28.09.png
Why would one want a Zorlon Cannon MKIII preset system anyway? Who needs to save eigth presets of random sequences? And making it a programmable gate sequencer with eight preset slots would just be awkward to use besides being boring and totally breaking the pseudo random desgin paradigm. Of course I understand the notion of wanting to fix a random sequence that is nearly perfect and store it for later. But hey, that's life - just nearly perfect and when it's gone it's gone.

I guess a progression of the Zorlon line would at least add some different flavours/techniques of pitched noise to be a thing, make presets worthwhile and inspire Scotts vision for devolping further on the strange sounds of the early digital age. Like the fabulous code scan Kermit does. Internal routing options or voltage control over the paramters could be interesting too to get somewhere into touring maching territory. Also the preset attenuator is missing on the mock up and morphing between LSFR sounds might be a thing to get some code scan or weird wavetable like tones, especially when on prest has seed enabled. I honestly would miss the Seed on my cannon.

On the other hand creating phantasy modules on the computer screen is fun too and can lead to new ideas that might already be possible by becoming more acquainted with the current setup or adding just a sequential switch. I somtimes wish I had done that before selling my DA MKII for not being plucky enough (and a momentary need of money). Hopefully they will remerge as a MKIII one day...
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Urs »

They're not ugly, they're pretty!
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Leverkusen »

Urs wrote: Wed Oct 21, 2020 6:05 am They're not ugly, they're pretty!
Yes, I am sorry! They do look much better on your module, but don't fit the orange industrial look of IME/The Harvestman very well. I did not mean to offend your design. :oops:
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by dooj88 »

Leverkusen wrote: Wed Oct 21, 2020 1:43 am But hey, that's life - just nearly perfect and when it's gone it's gone.
david berman once wrote that he was hospitalized for approaching perfection.. we can't have that.

i'm not sure i'm in the minority or not, but the more colorful leds the better. i went through a phase of accumulating modules with rainbow leds for generative shit like vert and jag partly for the lightshow.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Urs »

Leverkusen wrote: Wed Oct 21, 2020 6:45 amI did not mean to offend your design.
No offense taken... my reply was tongue in cheek, but I couldn't find the smilies in the quick reply box (needed more coffee) :oops:
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by gringostar »

Looking at that mock-up I think it's a terrible idea for a MKIII Zorlon to have that many programming options, not to mention it's labeled as 32bit :deadbanana:.

That said the Evin 209 could be updated and having a 4x4 matrix mixer using mini pots keeps the HP down while also allowing space for a few Harvestman tricks. Things like a VCA for each output, a master CV input for mixing mixing that when patched turns all the knobs into attenuverters for routing, +0/+5v/+10v mode for each input so you can use it as a mixer or controller, self patching feedback, whatever the hell else Scott thinks up.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by VibratingMotorGate »

I don't own the ZC MKII, but it's one of those modules that captures my imagination often when thinking about patches. It can be a pseudo sequencer, atonal sub-octaver, gate sequencer, oscillator. I made that image of the "MKIII" which has 2 menu systems: one for the CV matrix and one for the preset system (and other things).

The CVilization module by U-he is really far out, so I'm not too interested in it, but the knobs are what look impressive. So I thought an MKIII could use them both for CV-matrix duties AND as attenueverters for the main outputs (Long hold to switch in/out of CV-matrix, left and right indents to switch between the CV modes).
On second thought, short Z-axis clicks could be used to edit the taps of 8 bits, so maybe long hold tap/length button, and then main knob to select between 1-8, 9-16, 17-24, 25-32 groupings.

Slew would certainly be weird, since it wouldn't be able to know how many pulses are chained together into a longer pulse, since the number of pulses is a CV destination. Slew would be awesome on something like this, but unlikely.

Holding all four knobs down and turning any of the four knobs would allow you to set the frequency of the main clock. Reset inputs would be my main hope for a MKIII, and necessity for presets (the "program" input could be programed to do this).
"Ext" turns the Frequency attenueverter into a multiplier/divider, but decoupled from the input to recognize gate signals.

I was thinking the "Mix Out" could have different modes, accessible within the main menu, to output of logic operations between the 4 channels.

(edit) okay I 'm a dumbass and Shift Registers probably don't have much need for resets. Replace those with CV matrix bus/vca thing.
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by Hidden_Path »

Been a little out of the loop…. Has there been any word on the Malgorithm MK3 or Andore Jr.?
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by abozzelli »

Hidden_Path wrote: Mon Jun 06, 2022 9:22 pm Been a little out of the loop…. Has there been any word on the Malgorithm MK3 or Andore Jr.?
nope, but I've asked for the SH MK3 and it's still scheduled for this year or next if component shortage gets in the way. I guess it's the same for others MK3 modules. Generally speaking this is how it's going in small manufacturing: https://llllllll.co/t/scarcity-and-prec ... ring/55896
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Re: BionicLester mk3, Andore Jr, Kermit mk3, Malgorithm mk3

Post by kedowe »

Fantastic essay. Knew from DIY adventures how bad chip shortage is, did not occur that it would affect things like warranty repairs

This impact certainly affects digital modules more deeply, oddly analog is experiencing a bit of a renaissance as common opamps are still available, and many once obsolete synth ICs are now available again.

But I digress, I have been thoroughly enjoying my mk3 modules and can’t wait for more to join the party :party:
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