In May 2022 @ Superbooth, I presented the Fred's Lab Manatee prototype, or better put, its proof of concept

If you have not heard about this project, here are some presentation videos:
The Manatee is my personal attempt to offer a purely digital machine with a quite distinct character, moving away from the overdone / overheard Virtual Analog architecture and embracing the special functions a DSP can offer to sculpt the signal, rather than trying to emulate or reproduce anything in particular.
The actual sound engine was made from scratch. It has undergone several revisions and paradigm shifts and started as a research project on spectral synthesis. It is far from finished and the spectrum manipulation tools need more research and try/error/correct cycles, to end up with the best (musically speaking) algorithms that can run on the selected platform. For those interested in the process, once formalized, I transpose my DSP ideas into simple C algorithms, run, debug and tweak them in a custom audio framework. Finally I integrate them in the signal chain ensemble. Once the blocks seem to stabilize (well, when I am happy with them and no major change is planned), I start to think about how to properly arrange data and computation, in order to write clean and efficient DSP code.
FYI, the Manatee audio engine is mostly coded in DSP assembly, for obvious reasons of performance and to take advantage of the dedicated signal processing resources.
As done previously with the Töörö project (in another community), I decided to open this thread as my dev.blog.
I will share with you the current state of affairs, my doubts and all experienced difficulties working on this machine and listen to constructive criticism and comments. I will ask you to go easy on me, developing machines like these is a huge work, a real marathon for a single developer, and many things just cannot be done, and for other than purely technical reasons. Time, money, assets and company business strategy are also involved therefore do not expect me to justify myself on certain design decisions that may look odd to you.
Off we go!