Alternatives to MI Branches?

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Zijnzijn Zijnzijn!
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Alternatives to MI Branches?

Post by Zijnzijn Zijnzijn! » Fri May 31, 2019 11:14 am

On the hunt for another controllable coin flip module aside from Branches, preferably a little bit smaller. Anything comparable out there?

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smithjohn
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Post by smithjohn » Fri May 31, 2019 11:37 am

Ladik has the Dual probability skipper which should be in the ballpark and 4HP:

http://ladik.ladik.eu/?page_id=1649

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Post by selfdestroyer » Fri May 31, 2019 1:01 pm

You can get a O_C with Hemisphere Suite and use duel "Brancher" if you want.
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Post by jdee » Fri May 31, 2019 3:46 pm

Another vote for the Ladik Dual probability skipper. I've got two and they are great.

Also, just for completeness, its way over your HP requirements but the Teletype is great for this kind of thing, and way more obviously

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gentle_attack
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Post by gentle_attack » Sat Jun 01, 2019 10:29 am

Modulation (or Random) into a sequential switch that has CV control.
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mmpingo
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Post by mmpingo » Sat Jun 01, 2019 1:38 pm

The random gate generator (left "t" section) in Marbles. :hyper:

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jbrandtp
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Post by jbrandtp » Sat Jun 01, 2019 2:12 pm

mmpingo wrote:The random gate generator (left "t" section) in Marbles. :hyper:
The only problem with Marbles is, that it needs a steady clock. If you want it to make decisions at a constant rate, it will work, otherwise Marbles will get confused and not behave as wanted.

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Post by lisa » Sat Jun 01, 2019 2:22 pm

Klavis Logica XT is a great choice. Jam-packed logic module including coin/flip flop functionality. 5hp. :)
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Post by boramx » Sun Jun 02, 2019 7:30 am

disting mk 4 has a LFSR mode that ouputs triggers. it has adjustable probability and does something Branches can’t do- loops as needed.

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smallstonefan
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Post by smallstonefan » Mon Jun 03, 2019 9:19 am

jbrandtp wrote:
mmpingo wrote:The random gate generator (left "t" section) in Marbles. :hyper:
The only problem with Marbles is, that it needs a steady clock. If you want it to make decisions at a constant rate, it will work, otherwise Marbles will get confused and not behave as wanted.
Can you elaborate on this? I have Marbles and my understanding is you can feed it a clock or use it's internal...?

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jbrandtp
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Post by jbrandtp » Mon Jun 03, 2019 9:54 am

smallstonefan wrote:
jbrandtp wrote:
mmpingo wrote:The random gate generator (left "t" section) in Marbles. :hyper:
The only problem with Marbles is, that it needs a steady clock. If you want it to make decisions at a constant rate, it will work, otherwise Marbles will get confused and not behave as wanted.
Can you elaborate on this? I have Marbles and my understanding is you can feed it a clock or use it's internal...?
Branches generates an output every time it gets a trigger in the input. It does not have to be at a constant rate.

Marbles t-section starts calculating a tempo every time it gets a trigger. It needs this tempo to generate clock multiplications (and jitter time). Marbles will therefore not behave as expected, if you only want to send occasionally triggers (or a rhythmic pattern) to get a value.

If you need new values at a constant rate, you can use Marbles (as well as Branches).

Hope this helps?

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smallstonefan
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Post by smallstonefan » Mon Jun 03, 2019 10:11 am

That does help, thank you! :)

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