Wait, if it's running at 24ppqn, then at 6 ticks per step (the default) x 4 steps = 24 ticks = one quarter note, so not one full note. Correct?firestARTer wrote: ↑Thu Jul 08, 2021 3:42 amExactly, the NerdSEQ runs at 24ppqn internally which would mean 6 equal ticks per step. 4 step would usually be a full note (if you set the gate and/or change the note on the first step and stop it after the 4th step) if the groove is all set to 6. Half a note would be set on the first, reset after the 2nd etc.. Quarter note would be just on one step. Longer notes...just as you want, you can create the notelengths like you want to and they are no real limits. Shorter notes would indeed utilize either half gates or with the tables and there you could create even shorter notes/gates.
I've noticed that on your post you refer to a single step of Groove:6 as a quarter note. So I'm a bit confused as I'd assume it's a 16th note
I am aware of BRK, and pattern chaining, islands, etc. I did do my research, I'm just trying to understand what's possible within a single pattern as I'm trying to understand exactly what can be done using Groove. From the manual and most videos, Groove is mostly used to change the swing, but to my understanding it's possible to define the length of each steps. I want to know how far it can go.
You do lose steps inside a pattern if you need to use more than one step from the available 64 to create longer notes by extending the gate. But again, let's not talk about gate lengths, I get how that part works, what I'm focusing on is step lengths: how many ticks it will take for the Nerdseq to move through a full pattern of 64 steps if I change the Groove values.
Just to clear things up: the module is not limited by this M.O, I'm not talking about limitations at all, I'm fully aware of workarounds in order to create longer patterns and how this translates to sending out gates etc. But contrary to your post, the way I understand it the largest step value (excuse me, I used the term note previously although I should be saying steps) which would translate to a typical musical note duration is a quarter note at 24 ticks (yes 32 ticks are possible but do not translate to a typical musical note duration). Am I correct?
Granted, I can use clock dividers per track, which would allow for larger divisions, but that is on a track level, whereas I'm trying to understand what is possible within a single pattern of 64 steps.
Again, let me be frank, I understand there are various ways to get larger note durations by using more than one step, etc.
Thank you for your time. Since the Nerseq can be really detailed, it's good to have some understanding of its "core" functionality; the smallest structure is the pattern, and knowing what can be done in a single pattern with just the Pitch and Groove columns is very important for me as a basis.